--- a/util/sql.lua Tue Jul 30 02:23:06 2019 +0200
+++ b/util/sql.lua Tue Jul 30 02:23:44 2019 +0200
@@ -201,18 +201,18 @@
if not ok then return ok, err; end
end
--assert(not self.__transaction, "Recursive transactions not allowed");
- log("debug", "SQL transaction begin [%s]", tostring(func));
+ log("debug", "SQL transaction begin [%s]", func);
self.__transaction = true;
local success, a, b, c = xpcall(func, handleerr, ...);
self.__transaction = nil;
if success then
- log("debug", "SQL transaction success [%s]", tostring(func));
+ log("debug", "SQL transaction success [%s]", func);
local ok, err = self.conn:commit();
-- LuaDBI doesn't actually return an error message here, just a boolean
if not ok then return ok, err or "commit failed"; end
return success, a, b, c;
else
- log("debug", "SQL transaction failure [%s]: %s", tostring(func), a.err);
+ log("debug", "SQL transaction failure [%s]: %s", func, a.err);
if self.conn then self.conn:rollback(); end
return success, a.err;
end
@@ -224,7 +224,7 @@
if not conn or not conn:ping() then
log("debug", "Database connection was closed. Will reconnect and retry.");
self.conn = nil;
- log("debug", "Retrying SQL transaction [%s]", tostring((...)));
+ log("debug", "Retrying SQL transaction [%s]", (...));
ok, ret = self:_transaction(...);
log("debug", "SQL transaction retry %s", ok and "succeeded" or "failed");
else