net/server.lua
author Matthew Wild <mwild1@gmail.com>
Sun, 22 Nov 2009 14:42:56 +0000
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net.server: Add some comments to explain to waqas how it all works :)
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local have_luaevent = pcall(require, "luaevent.core");
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local use_luaevent = require "core.configmanager".get("*", "core", "use_libevent");
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local server;
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if have_luaevent and use_luaevent == true then
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	server = require "net.server_event";
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	-- util.timer requires "net.server", so instead of having
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	-- Lua look for, and load us again (causing a loop) - set this here
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	-- (usually it isn't set until we return, look down there...)
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	package.loaded["net.server"] = server;
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	-- Backwards compatibility for timers, addtimer
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	-- called a function roughly every second
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	local add_task = require "util.timer".add_task;
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	function server.addtimer(f)
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		return add_task(1, function (...) f(...); return 1; end);
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	end
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else
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	server = require "net.server_select";
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	package.loaded["net.server"] = server;
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end
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-- require "net.server" shall now forever return this,
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-- ie. server_select or server_event as chosen above.
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return server;