net.server: Swich method for connecting sockets with remotes
LuaSocket TCP sockets have have both :connect and :setpeername, which
are the exact same function, however UDP sockets only have :setpeername.
Switching to :setpeername allows most of this code to be generic wrt
TCP/UDP.
--- a/net/server_epoll.lua Fri Oct 12 17:28:08 2018 +0200
+++ b/net/server_epoll.lua Fri Oct 12 17:36:34 2018 +0200
@@ -645,7 +645,7 @@
local conn, err = create();
local ok, err = conn:settimeout(0);
if not ok then return ok, err; end
- local ok, err = conn:connect(addr, port);
+ local ok, err = conn:setpeername(addr, port);
if not ok and err ~= "timeout" then return ok, err; end
local client = wrapsocket(conn, nil, read_size, listeners, tls_ctx)
local ok, err = client:init();
--- a/net/server_event.lua Fri Oct 12 17:28:08 2018 +0200
+++ b/net/server_event.lua Fri Oct 12 17:36:34 2018 +0200
@@ -747,7 +747,7 @@
return nil, err
end
client:settimeout( 0 ) -- set nonblocking
- local res, err = client:connect( addr, serverport ) -- connect
+ local res, err = client:setpeername( addr, serverport ) -- connect
if res or ( err == "timeout" ) then
local ip, port = client:getsockname( )
local interface = wrapclient( client, ip, serverport, listener, pattern, sslctx )
--- a/net/server_select.lua Fri Oct 12 17:28:08 2018 +0200
+++ b/net/server_select.lua Fri Oct 12 17:36:34 2018 +0200
@@ -1032,7 +1032,7 @@
return nil, err
end
client:settimeout( 0 )
- local ok, err = client:connect( address, port )
+ local ok, err = client:setpeername( address, port )
if ok or err == "timeout" or err == "Operation already in progress" then
return wrapclient( client, address, port, listeners, pattern, sslctx )
else