util/logger.lua
author Kim Alvefur <zash@zash.se>
Tue, 14 May 2024 17:07:47 +0200
changeset 13494 6f840763fc73
parent 12979 d10957394a3c
permissions -rw-r--r--
net.server_epoll: Add support for systemd socket activation Allows creating listening sockets and accepting client connections before Prosody starts. This is unlike normal Prosody dynamic resource management, where ports may added and removed at any time, and the ports defined by the config. Weird things happen if these are closed (e.g. due to reload) so here we prevent closing and ensure sockets are reused when opened again.

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: ignore 213/level

local pairs = pairs;
local ipairs = ipairs;
local require = require;
local t_remove = table.remove;

local _ENV = nil;
-- luacheck: std none

local level_sinks = {};

local make_logger;

local function init(name)
	local log_debug = make_logger(name, "debug");
	local log_info = make_logger(name, "info");
	local log_warn = make_logger(name, "warn");
	local log_error = make_logger(name, "error");

	return function (level, message, ...)
			if level == "debug" then
				return log_debug(message, ...);
			elseif level == "info" then
				return log_info(message, ...);
			elseif level == "warn" then
				return log_warn(message, ...);
			elseif level == "error" then
				return log_error(message, ...);
			end
		end
end

function make_logger(source_name, level)
	local level_handlers = level_sinks[level];
	if not level_handlers then
		level_handlers = {};
		level_sinks[level] = level_handlers;
	end

	local logger = function (message, ...)
		for i = 1,#level_handlers do
			level_handlers[i](source_name, level, message, ...);
		end
	end

	return logger;
end

local function reset()
	for level, handler_list in pairs(level_sinks) do
		-- Clear all handlers for this level
		for i = 1, #handler_list do
			handler_list[i] = nil;
		end
	end
end

local function add_level_sink(level, sink_function)
	if not level_sinks[level] then
		level_sinks[level] = { sink_function };
	else
		level_sinks[level][#level_sinks[level] + 1 ] = sink_function;
	end
end

local function add_simple_sink(simple_sink_function, levels)
	local format = require "prosody.util.format".format;
	local function sink_function(name, level, msg, ...)
		return simple_sink_function(name, level, format(msg, ...));
	end
	for _, level in ipairs(levels or {"debug", "info", "warn", "error"}) do
		add_level_sink(level, sink_function);
	end
	return sink_function;
end

local function remove_sink(sink_function)
	local removed;
	for level, sinks in pairs(level_sinks) do
		for i = #sinks, 1, -1 do
			if sinks[i] == sink_function then
				t_remove(sinks, i);
				removed = true;
			end
		end
	end
	return removed;
end

return {
	init = init;
	make_logger = make_logger;
	reset = reset;
	add_level_sink = add_level_sink;
	add_simple_sink = add_simple_sink;
	new = make_logger;
	remove_sink = remove_sink;
};