core/sessionmanager.lua
author Matthew Wild <mwild1@gmail.com>
Mon, 31 Oct 2022 14:32:02 +0000
branch0.12
changeset 12794 24b55f0e2db9
parent 11522 3f1a865e9419
child 12646 9061f9621330
child 12881 f6cca7cbf3b2
permissions -rw-r--r--
mod_http: Allow disabling CORS in the http_cors_override option and by default Fixes #1779. Due to an oversight in the logic, if the user set 'enabled' to false in an override, it would disable the item's requested CORS settings, but still apply Prosody's default CORS policy. This change ensures that 'enabled = false' will now disable CORS entirely for the requested item. Due to the new structure of the code, it was necessary to have a flag to say whether CORS is to be applied at all. Rather than hard-coding 'true' here, I chose to add a new option: 'http_default_cors_enabled'. This is a boolean that allows the operator to disable Prosody's default CORS policy entirely (the one that is used when a module or config does not override it). This makes it easier to disable CORS and then selectively enable it only on services you want it on.

-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- luacheck: globals prosody.full_sessions prosody.bare_sessions

local tostring, setmetatable = tostring, setmetatable;
local pairs, next= pairs, next;

local hosts = prosody.hosts;
local full_sessions = prosody.full_sessions;
local bare_sessions = prosody.bare_sessions;

local logger = require "util.logger";
local log = logger.init("sessionmanager");
local rm_load_roster = require "core.rostermanager".load_roster;
local config_get = require "core.configmanager".get;
local resourceprep = require "util.encodings".stringprep.resourceprep;
local nodeprep = require "util.encodings".stringprep.nodeprep;
local generate_identifier = require "util.id".short;
local sessionlib = require "util.session";

local initialize_filters = require "util.filters".initialize;
local gettime = require "socket".gettime;

local _ENV = nil;
-- luacheck: std none

local function new_session(conn)
	local session = sessionlib.new("c2s");
	sessionlib.set_id(session);
	sessionlib.set_logger(session);
	sessionlib.set_conn(session, conn);

	session.conntime = gettime();
	local filter = initialize_filters(session);
	local w = conn.write;

	function session.rawsend(t)
		t = filter("bytes/out", tostring(t));
		if t then
			local ret, err = w(conn, t);
			if not ret then
				session.log("debug", "Error writing to connection: %s", err);
				return false, err;
			end
		end
		return true;
	end

	session.send = function (t)
		session.log("debug", "Sending[%s]: %s", session.type, t.top_tag and t:top_tag() or t:match("^[^>]*>?"));
		if t.name then
			t = filter("stanzas/out", t);
		end
		if t then
			return session.rawsend(t);
		end
		return true;
	end
	session.ip = conn:ip();
	local conn_name = "c2s"..tostring(session):match("[a-f0-9]+$");
	session.log = logger.init(conn_name);

	return session;
end

local resting_session = { -- Resting, not dead
		destroyed = true;
		type = "c2s_destroyed";
		close = function (session)
			session.log("debug", "Attempt to close already-closed session");
		end;
		filter = function (type, data) return data; end; --luacheck: ignore 212/type
	}; resting_session.__index = resting_session;

local function retire_session(session)
	local log = session.log or log; --luacheck: ignore 431/log
	for k in pairs(session) do
		if k ~= "log" and k ~= "id" then
			session[k] = nil;
		end
	end

	function session.send(data) log("debug", "Discarding data sent to resting session: %s", data); return false; end
	function session.rawsend(data) log("debug", "Discarding data sent to resting session: %s", data); return false; end
	function session.data(data) log("debug", "Discarding data received from resting session: %s", data); end
	session.thread = { run = function (_, data) return session.data(data) end };
	return setmetatable(session, resting_session);
end

local function destroy_session(session, err)
	(session.log or log)("debug", "Destroying session for %s (%s@%s)%s",
		session.full_jid or "(unknown)", session.username or "(unknown)",
		session.host or "(unknown)", err and (": "..err) or "");

	if session.destroyed then return; end

	-- Remove session/resource from user's session list
	if session.full_jid then
		local host_session = hosts[session.host];

		-- Allow plugins to prevent session destruction
		if host_session.events.fire_event("pre-resource-unbind", {session=session, error=err}) then
			return;
		end

		host_session.sessions[session.username].sessions[session.resource] = nil;
		full_sessions[session.full_jid] = nil;

		if not next(host_session.sessions[session.username].sessions) then
			log("debug", "All resources of %s are now offline", session.username);
			host_session.sessions[session.username] = nil;
			bare_sessions[session.username..'@'..session.host] = nil;
		end

		host_session.events.fire_event("resource-unbind", {session=session, error=err});
	end

	retire_session(session);
end

local function make_authenticated(session, username, scope)
	username = nodeprep(username);
	if not username or #username == 0 then return nil, "Invalid username"; end
	session.username = username;
	if session.type == "c2s_unauthed" then
		session.type = "c2s_unbound";
	end
	session.auth_scope = scope;
	session.log("info", "Authenticated as %s@%s", username, session.host or "(unknown)");
	return true;
end

-- returns true, nil on success
-- returns nil, err_type, err, err_message on failure
local function bind_resource(session, resource)
	if not session.username then return nil, "auth", "not-authorized", "Cannot bind resource before authentication"; end
	if session.resource then return nil, "cancel", "not-allowed", "Cannot bind multiple resources on a single connection"; end
	-- We don't support binding multiple resources

	local event_payload = { session = session, resource = resource };
	if hosts[session.host].events.fire_event("pre-resource-bind", event_payload) == false then
		local err = event_payload.error;
		if err then return nil, err.type, err.condition, err.text; end
		return nil, "cancel", "not-allowed";
	else
		-- In case a plugin wants to poke at it
		resource = event_payload.resource;
	end

	resource = resourceprep(resource or "", true);
	resource = resource ~= "" and resource or generate_identifier();
	--FIXME: Randomly-generated resources must be unique per-user, and never conflict with existing

	if not hosts[session.host].sessions[session.username] then
		local sessions = { sessions = {} };
		hosts[session.host].sessions[session.username] = sessions;
		bare_sessions[session.username..'@'..session.host] = sessions;
	else
		local sessions = hosts[session.host].sessions[session.username].sessions;
		if sessions[resource] then
			-- Resource conflict
			local policy = config_get(session.host, "conflict_resolve");
			local increment;
			if policy == "random" then
				resource = generate_identifier();
				increment = true;
			elseif policy == "increment" then
				increment = true; -- TODO ping old resource
			elseif policy == "kick_new" then
				return nil, "cancel", "conflict", "Resource already exists";
			else -- if policy == "kick_old" then
				sessions[resource]:close {
					condition = "conflict";
					text = "Replaced by new connection";
				};
				if not next(sessions) then
					hosts[session.host].sessions[session.username] = { sessions = sessions };
					bare_sessions[session.username.."@"..session.host] = hosts[session.host].sessions[session.username];
				end
			end
			if increment and sessions[resource] then
				local count = 1;
				while sessions[resource.."#"..count] do
					count = count + 1;
				end
				resource = resource.."#"..count;
			end
		end
	end

	session.resource = resource;
	session.full_jid = session.username .. '@' .. session.host .. '/' .. resource;
	hosts[session.host].sessions[session.username].sessions[resource] = session;
	full_sessions[session.full_jid] = session;
	if session.type == "c2s_unbound" then
		session.type = "c2s";
	end

	local err;
	session.roster, err = rm_load_roster(session.username, session.host);
	if err then
		-- FIXME: Why is all this rollback down here, instead of just doing the roster test up above?
		full_sessions[session.full_jid] = nil;
		hosts[session.host].sessions[session.username].sessions[resource] = nil;
		session.full_jid = nil;
		session.resource = nil;
		if session.type == "c2s" then
			session.type = "c2s_unbound";
		end
		if next(bare_sessions[session.username..'@'..session.host].sessions) == nil then
			bare_sessions[session.username..'@'..session.host] = nil;
			hosts[session.host].sessions[session.username] = nil;
		end
		session.log("error", "Roster loading failed: %s", err);
		return nil, "cancel", "internal-server-error", "Error loading roster";
	end

	hosts[session.host].events.fire_event("resource-bind", {session=session});

	return true;
end

local function send_to_available_resources(username, host, stanza)
	local jid = username.."@"..host;
	local count = 0;
	local user = bare_sessions[jid];
	if user then
		for _, session in pairs(user.sessions) do
			if session.presence then
				session.send(stanza);
				count = count + 1;
			end
		end
	end
	return count;
end

local function send_to_interested_resources(username, host, stanza)
	local jid = username.."@"..host;
	local count = 0;
	local user = bare_sessions[jid];
	if user then
		for _, session in pairs(user.sessions) do
			if session.interested then
				session.send(stanza);
				count = count + 1;
			end
		end
	end
	return count;
end

return {
	new_session = new_session;
	retire_session = retire_session;
	destroy_session = destroy_session;
	make_authenticated = make_authenticated;
	bind_resource = bind_resource;
	send_to_available_resources = send_to_available_resources;
	send_to_interested_resources = send_to_interested_resources;
};