Fixed potential problem if auth was not called from the open callback.
The current SASL code required that you called authenticate from the open
callback or the intial features message would be lost. Now the LmSASL object is
iniated as soon as it's clear that we are going to talk XMPP.
Added a SASL debug level.
Some minor style fixes.
Steps to build Loudmouth 0.13.1 under Windows
---------------------------------------------
1) Go to Tor Lillqvist's Win32 glib page
(http://www.gimp.org/~tml/gimp/win32/downloads.html)
2) Get the pre-built glib, glib-dev, libintl and libiconv binaries
* libiconv-1.9.1.bin.woe32.zip
* gettext-runtime-0.12.1.bin.woe32.zip
* glib-dev-2.2.2.zip
* glib-2.2.2.zip
3) Extract all of them to a directory (eg c:\glib)
4) Extract the loudmouth source files (eg c:\loudmouth-0.13.1)
5) Copy the prebuilt win32-config.h to c:\loudmouth-0.13.1\config.h
6) Create an empty win32 static lib project in the root of the loudmouth
directory
7) Add config.h and all .c and .h files in the loudmouth subdir except
test-lm.c
8) Setup the project:
Project Settings:
Define __WIN32__
Define LM_COMPILATION
Add include paths ". ; c:\glib\include\glib-2.0 ; c:\glib\lib\glib-2.0\include"
9) Build using the Multi-Threaded Debug runtime library loudmouth.lib should
compile now
Steps to build test-lm under Windows
------------------------------------
Create an empty win32 console project
Add test-lm.c
Define __WIN32__
Add lib path: "c:\dev\glib\lib; c:\loudmouth-0.13.1\debug"
Add linker dependencies: "ws2_32.lib glib-2.0.lib loudmouth.lib"
Build test-lm
From the glib\bin directory, copy libglib-2.0-0.dll, iconv.dll, and intl.dll
Put them into your build directory or the system path
Run test-lm
Required Code Fixes
-------------------
lm-connection.c
The include line for unistd.h may need to be moved
into the #ifndef __WIN32__ block