prosody
author Kim Alvefur <zash@zash.se>
Tue, 18 May 2021 20:08:37 +0200
changeset 11575 a8f0f87e115a
parent 10603 4f655918fef1
child 12298 81f147ddc4ab
permissions -rwxr-xr-x
prosody: Close the state on exit (ie garbage-collect everything) This ensures __gc is called on everything that may need it, such as database connections. It was reported in the chat by Happy that SQLite3 does not close its state cleanly in WAL mode, leaving the WAL file behind. This is probably rather a bug in mod_storage_sql, but forcing a final GC sweep should also help with such things everywhere.

#!/usr/bin/env lua
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

-- prosody - main executable for Prosody XMPP server

-- Will be modified by configure script if run --

CFG_SOURCEDIR=CFG_SOURCEDIR or os.getenv("PROSODY_SRCDIR");
CFG_CONFIGDIR=CFG_CONFIGDIR or os.getenv("PROSODY_CFGDIR");
CFG_PLUGINDIR=CFG_PLUGINDIR or os.getenv("PROSODY_PLUGINDIR");
CFG_DATADIR=CFG_DATADIR or os.getenv("PROSODY_DATADIR");

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

local function is_relative(path)
	local path_sep = package.config:sub(1,1);
	return ((path_sep == "/" and path:sub(1,1) ~= "/")
		or (path_sep == "\\" and (path:sub(1,1) ~= "/" and path:sub(2,3) ~= ":\\")))
end

-- Tell Lua where to find our libraries
if CFG_SOURCEDIR then
	local function filter_relative_paths(path)
		if is_relative(path) then return ""; end
	end
	local function sanitise_paths(paths)
		return (paths:gsub("[^;]+;?", filter_relative_paths):gsub(";;+", ";"));
	end
	package.path = sanitise_paths(CFG_SOURCEDIR.."/?.lua;"..package.path);
	package.cpath = sanitise_paths(CFG_SOURCEDIR.."/?.so;"..package.cpath);
end

-- Substitute ~ with path to home directory in data path
if CFG_DATADIR then
	if os.getenv("HOME") then
		CFG_DATADIR = CFG_DATADIR:gsub("^~", os.getenv("HOME"));
	end
end



local startup = require "util.startup";
local async = require "util.async";

-- Note: it's important that this thread is not GC'd, as some C libraries
-- that are initialized here store a pointer to it ( :/ ).
local thread = async.runner();

thread:run(startup.prosody);

local function loop()
	-- Error handler for errors that make it this far
	local function catch_uncaught_error(err)
		if type(err) == "string" and err:match("interrupted!$") then
			return "quitting";
		end

		prosody.log("error", "Top-level error, please report:\n%s", tostring(err));
		local traceback = debug.traceback("", 2);
		if traceback then
			prosody.log("error", "%s", traceback);
		end

		prosody.events.fire_event("very-bad-error", {error = err, traceback = traceback});
	end

	local sleep = require"socket".sleep;
	local server = require "net.server";

	while select(2, xpcall(server.loop, catch_uncaught_error)) ~= "quitting" do
		sleep(0.2);
	end
end

local function cleanup()
	prosody.log("info", "Shutdown status: Cleaning up");
	prosody.events.fire_event("server-cleanup");
end

loop();

prosody.log("info", "Shutting down...");
cleanup();
prosody.events.fire_event("server-stopped");
prosody.log("info", "Shutdown complete");

prosody.log("debug", "Shutdown reason was: %s", prosody.shutdown_reason or "not specified");
prosody.log("debug", "Exiting with status code: %d", prosody.shutdown_code or 0);
os.exit(prosody.shutdown_code, true);