plugins/mod_debug_reset.lua
author Kim Alvefur <zash@zash.se>
Sun, 10 Mar 2024 15:56:01 +0100
changeset 13463 790f60c0843b
parent 13033 8ad432953300
permissions -rw-r--r--
util.startup: Back out 598df17b8ebb Broke signal handling again, such that an early s2s connection results in libunbound catching signals and getting Prosody killed on e.g. SIGHUP This returns to the situation where prosody --daemonize does not respond to signals.

-- This module will "reset" the server when the client connection count drops
-- to zero. This is somewhere between a reload and a full process restart.
-- It is useful to ensure isolation between test runs, for example. It may
-- also be of use for some kinds of manual testing.

module:set_global();

local hostmanager = require "prosody.core.hostmanager";

local function do_reset()
	module:log("info", "Performing reset...");
	local hosts = {};
	for host in pairs(prosody.hosts) do
		table.insert(hosts, host);
	end
	module:fire_event("server-resetting");
	for _, host in ipairs(hosts) do
		hostmanager.deactivate(host);
		hostmanager.activate(host);
		module:log("info", "Reset complete");
		module:fire_event("server-reset");
	end
end

function module.add_host(host_module)
	host_module:hook("resource-unbind", function ()
		if next(prosody.full_sessions) == nil then
			do_reset();
		end
	end);
end

local console_env = module:shared("/*/admin_shell/env");
console_env.debug_reset = {
	reset = do_reset;
};