Mon, 24 Feb 2014 22:42:14 +0100 revlog: introduce commonancestors method for getting all common ancestor heads
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20557
revlog: introduce commonancestors method for getting all common ancestor heads
Mon, 24 Feb 2014 22:42:14 +0100 localrepo: commit: avoid calling expensive ancestor function when p1 is nullrev
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20556
localrepo: commit: avoid calling expensive ancestor function when p1 is nullrev
Mon, 24 Feb 2014 22:42:13 +0100 ancestors: remove unnecessary handling of 'left'
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20555
ancestors: remove unnecessary handling of 'left' If one of the initial nodes also is an ancestor then that most be the only ancestor. There is no need for additional bookkeeping.
Mon, 24 Feb 2014 22:42:13 +0100 parsers: remove unreachable and invalid code in index_ancestors
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20554
parsers: remove unreachable and invalid code in index_ancestors The function normally returns a list. Returning a single element instead of a list with one element would be weird.
Thu, 13 Feb 2014 14:27:12 -0800 cmdutil: implemented new lazy increasingwindows
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 13 Feb 2014 14:27:12 -0800] rev 20553
cmdutil: implemented new lazy increasingwindows Now log can work in a lazy way and get results as soon as they are processed. Performance Benchmarking: $ time hg log -l1 -qr "branch(default)" 0:9117c6561b0b real 0m2.303s user 0m2.252s sys 0m0.048s $ time ./hg log -l1 -qr "branch(default)" 0:9117c6561b0b real 0m0.238s user 0m0.199s sys 0m0.037s
Thu, 20 Feb 2014 10:15:38 -0800 revset: added __nonzero__ method to lazyset
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 20 Feb 2014 10:15:38 -0800] rev 20552
revset: added __nonzero__ method to lazyset Now it doesn't have to go through all the set and can return lazily as soon as it finds one element.
Wed, 12 Feb 2014 15:30:27 -0800 scmutil: changed revrange to return lazysets for new style revsets
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 12 Feb 2014 15:30:27 -0800] rev 20551
scmutil: changed revrange to return lazysets for new style revsets When there is an old style revset or both it will still return a baseset. This may be changed in later patches.
Thu, 20 Feb 2014 02:43:17 +0100 phases: make order of debug output 'removing unknown node' deterministic
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:43:17 +0100] rev 20550
phases: make order of debug output 'removing unknown node' deterministic
Thu, 20 Feb 2014 02:39:01 +0100 comments: fix minor spelling issues found with spell checker
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:39:01 +0100] rev 20549
comments: fix minor spelling issues found with spell checker
Sat, 15 Feb 2014 01:23:12 +0100 hooks: for python hooks, consistently use __name__ etc as name, not the repr
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20548
hooks: for python hooks, consistently use __name__ etc as name, not the repr There is no reason to expose unnecessary Python implementation details and memory locations, also not in debug mode. readablefunc was already creating a nice name - we move that functionality up and reuse it. We consider having a __call__ and being types.FunctionType sufficiently similar and unify these two to just using the existing check for __call__.
(0) -10000 -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 +30000 tip