Wed, 05 Mar 2014 15:55:09 -0800 largefiles: changed overridelog to work with graphlog
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 05 Mar 2014 15:55:09 -0800] rev 21110
largefiles: changed overridelog to work with graphlog Log for largefiles was failing for graph log since it was overriding match instead of matchandpats. [Mads Kiilerich modified this patch to address his review comments and ended up rewriting/removing most of it.]
Thu, 06 Mar 2014 14:52:07 -0800 largefiles: added test coverage for graph log
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Mar 2014 14:52:07 -0800] rev 21109
largefiles: added test coverage for graph log [Mads Kiilerich placed this patch before the patch that makes graphlog actually work correctly for largefiles. As it is introduced here it just adds test coverage and the actual bugfix patch will show the actual change.]
Tue, 25 Feb 2014 10:40:04 -0800 cmdutil: changed _makegraphlogrevset to _makelogrevset
Lucas Moscovicz <lmoscovicz@fb.com> [Tue, 25 Feb 2014 10:40:04 -0800] rev 21108
cmdutil: changed _makegraphlogrevset to _makelogrevset This method will now be used to build both graphlog and log revset after this series of patches.
Thu, 17 Apr 2014 20:01:39 +0200 revlog: backout 514d32de6646 - commonancestors
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21107
revlog: backout 514d32de6646 - commonancestors
Thu, 17 Apr 2014 20:01:39 +0200 localrepo: use commonancestorsheads for checking linear heritage in file commit
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21106
localrepo: use commonancestorsheads for checking linear heritage in file commit If two revisions are linearly related, there will only be one ancestor, and commonancestors and commonancestorsheads would give the same result. commonancestorsheads is however slightly simpler, faster and more correct.
Thu, 17 Apr 2014 20:01:39 +0200 backout: use commonancestorsheads for checking linear heritage
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21105
backout: use commonancestorsheads for checking linear heritage If two revisions are linearly related, there will only be one ancestor, and commonancestors and commonancestorsheads would give the same result. commonancestorsheads is however slightly simpler, faster and more correct.
Thu, 17 Apr 2014 20:01:35 +0200 revlog: introduce commonancestorsheads method
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:35 +0200] rev 21104
revlog: introduce commonancestorsheads method Very similar to commonancestors but giving all the common ancestors heads.
Thu, 17 Apr 2014 19:58:08 +0200 parsers: remove unnecessary gca variable in index_commonancestorsheads
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 19:58:08 +0200] rev 21103
parsers: remove unnecessary gca variable in index_commonancestorsheads
Mon, 24 Feb 2014 22:42:14 +0100 parsers: introduce index_commonancestorsheads
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 21102
parsers: introduce index_commonancestorsheads This is an exact copy of index_ancestors but without the final "deepest" pruning.
Thu, 17 Apr 2014 19:49:56 +0200 ancestors: extract candidates function as commonancestorsheads
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 19:49:56 +0200] rev 21101
ancestors: extract candidates function as commonancestorsheads
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