Tue, 08 Nov 2016 18:37:33 +0100 tests: explore some bdiff cases
Mads Kiilerich <madski@unity3d.com> [Tue, 08 Nov 2016 18:37:33 +0100] rev 30428
tests: explore some bdiff cases
Tue, 15 Nov 2016 21:56:49 +0100 tests: make test-bdiff.py easier to maintain
Mads Kiilerich <madski@unity3d.com> [Tue, 15 Nov 2016 21:56:49 +0100] rev 30427
tests: make test-bdiff.py easier to maintain Add more stdout logging to help navigate the .out file.
Thu, 17 Nov 2016 08:52:52 -0800 perf: unbust perfbdiff --alldata
Gregory Szorc <gregory.szorc@gmail.com> [Thu, 17 Nov 2016 08:52:52 -0800] rev 30426
perf: unbust perfbdiff --alldata This broke in f84fc6a92817 due to a refactored manifest API. The fix is a bit hacky - perfbdiff doesn't yet support tree manifests for example. But it gets the job done. A test has been added for --alldata so this doesn't happen again.
Thu, 17 Nov 2016 20:57:09 +0900 worker: discard waited pid by anyone who noticed it first
Yuya Nishihara <yuya@tcha.org> [Thu, 17 Nov 2016 20:57:09 +0900] rev 30425
worker: discard waited pid by anyone who noticed it first This makes sure all waited pids are removed before calling killworkers() even if waitpid()-pids.discard() sequence is interrupted by another SIGCHLD.
Thu, 17 Nov 2016 21:08:58 +0900 worker: kill workers after all zombie processes are reaped
Yuya Nishihara <yuya@tcha.org> [Thu, 17 Nov 2016 21:08:58 +0900] rev 30424
worker: kill workers after all zombie processes are reaped Since we now wait child processes in non-blocking way (changed by 7bc25549e084 and e8fb03cfbbde), we don't have to kill them in the middle of the waitpid() loop. This change will help solving a possible race of waitpid()-pids.discard() sequence and another SIGCHLD. waitforworkers() is called by cleanup(), in which case we do killworkers() beforehand so we can remove killworkers() from waitforworkers().
Thu, 17 Nov 2016 20:44:05 +0900 worker: make sure killworkers() never be interrupted by another SIGCHLD
Yuya Nishihara <yuya@tcha.org> [Thu, 17 Nov 2016 20:44:05 +0900] rev 30423
worker: make sure killworkers() never be interrupted by another SIGCHLD killworkers() iterates over pids, which can be updated by SIGCHLD handler. So we should either copy pids or prevent killworkers() from being interrupted by SIGCHLD. I chose the latter as it is simpler and can make pids handling more consistent. This fixes a possible "set changed size during iteration" error at killworkers() before cleanup().
Thu, 17 Nov 2016 21:43:01 +0900 worker: fix missed break on successful waitpid()
Yuya Nishihara <yuya@tcha.org> [Thu, 17 Nov 2016 21:43:01 +0900] rev 30422
worker: fix missed break on successful waitpid() Follow-up for 5069a8a40b1b.
Thu, 10 Nov 2016 16:49:42 -0500 filterpyflakes: dramatically simplify the entire thing by blacklisting
Augie Fackler <augie@google.com> [Thu, 10 Nov 2016 16:49:42 -0500] rev 30421
filterpyflakes: dramatically simplify the entire thing by blacklisting We've only got one kind of pyflakes failure left in our codebase, so it's time to switch over to a blacklist-based checking scheme. I've left in the filtering of two undefined names for now out of paranoia, but those can probably go too.
Thu, 10 Nov 2016 16:07:24 -0500 run-tests: forward Python USER_BASE from site (issue5425)
Augie Fackler <augie@google.com> [Thu, 10 Nov 2016 16:07:24 -0500] rev 30420
run-tests: forward Python USER_BASE from site (issue5425) We do this so that any linters installed via pip install --user don't break. See https://docs.python.org/2/library/site.html#site.USER_BASE for a description of what this nonsense is all about. An alternative would be to not set HOME, but that'll cause other problems (see issue2707), or to forward every single path entry from sys.path in PYTHONPATH (which seems sketchy in its own way).
Mon, 14 Nov 2016 22:43:25 +0100 shelve: add missing space in help text stable
Mads Kiilerich <madski@unity3d.com> [Mon, 14 Nov 2016 22:43:25 +0100] rev 30419
shelve: add missing space in help text The change is trivial and unlikely to have been translated so we update translation files too.
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