Sat, 27 Apr 2013 23:19:52 +0200 largefiles: use more reasonable locking for update
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21089
largefiles: use more reasonable locking for update
Sat, 27 Apr 2013 23:19:52 +0200 largefiles: full debugdirstate functionality for largefiles
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21088
largefiles: full debugdirstate functionality for largefiles - just reusing the original command with a mockup repo. This makes it possible to see dates in the lfdirstate and gives less code duplication.
Sat, 27 Apr 2013 23:19:52 +0200 largefiles: make cat on standins do something
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21087
largefiles: make cat on standins do something cat of a standin would silently fail. The use of standins is mostly an implementation detail, but it is already a bit leaking. Being able to see the content of standins might be convenient for debugging.
Sun, 13 Apr 2014 18:45:43 +0200 largefiles: remove confusing handling of .bad return value - it is void
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21086
largefiles: remove confusing handling of .bad return value - it is void
Thu, 03 Oct 2013 18:01:21 +0200 largefiles: fix profile of unused largefilesdirstate._ignore
Mads Kiilerich <madski@unity3d.com> [Thu, 03 Oct 2013 18:01:21 +0200] rev 21085
largefiles: fix profile of unused largefilesdirstate._ignore
Tue, 08 Apr 2014 00:48:36 +0200 largefiles: import whole modules instead of importing parts of them
Mads Kiilerich <madski@unity3d.com> [Tue, 08 Apr 2014 00:48:36 +0200] rev 21084
largefiles: import whole modules instead of importing parts of them Be more friendly to demandimport.
Thu, 18 Apr 2013 18:56:18 +0200 largefiles: update should only create a .orig backup of a largefile once
Mads Kiilerich <madski@unity3d.com> [Thu, 18 Apr 2013 18:56:18 +0200] rev 21083
largefiles: update should only create a .orig backup of a largefile once A .orig of a standin after the update do that a .orig of the actual largefile is created. The .orig standin was however never removed again and the largefile .orig was thus overwritten again and again. The fix: remove the standin .orig when it is used.
Mon, 07 Apr 2014 02:12:28 +0200 merge: let manifestmerge emit 'keep' actions when keeping wd version
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 02:12:28 +0200] rev 21082
merge: let manifestmerge emit 'keep' actions when keeping wd version Such a 'keep' action will later be the preferred (non)action when there is multiple ancestors. It is thus very convenient to have it explicitly. The extra actions will only be emitted in the case where the local file has changed since the ancestor but the other hasn't. That is the symmetrical operation to a 'get' action. This will create more action tuples that not really serve a purpose. The number of actions will however have the number of changed files as upper bound and it should thus not increase the memory/cpu use significantly.
Sun, 06 Apr 2014 13:39:51 +0200 merge: pass merge ancestor to calculateupdates as a list
Mads Kiilerich <madski@unity3d.com> [Sun, 06 Apr 2014 13:39:51 +0200] rev 21081
merge: pass merge ancestor to calculateupdates as a list The list will so far always have one element.
Sun, 06 Apr 2014 13:39:51 +0200 merge: move ancestor selection tweaking from manifestmerge to update function
Mads Kiilerich <madski@unity3d.com> [Sun, 06 Apr 2014 13:39:51 +0200] rev 21080
merge: move ancestor selection tweaking from manifestmerge to update function - passing it through calculateupdates. This will make sure manifestmerge actually use the ancestor it is given.
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