Sun, 28 Sep 2014 16:57:47 +0200 help: don't search randomly for help data - trust util.datapath
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:47 +0200] rev 22637
help: don't search randomly for help data - trust util.datapath The search was introduced in c904e76e3834 without a convincing explanation why it should be necessary ... except for consistency with templater handling. Now, just keep it simple.
Sun, 28 Sep 2014 16:57:37 +0200 templater: don't search randomly for templates - trust util.datapath
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:37 +0200] rev 22636
templater: don't search randomly for templates - trust util.datapath The search was introduced in 2653740d8118. It might have been necessary back then when using __file__ directly and frozen-ness wasn't considered. Now we should know exactly where the templates can be found.
Sun, 28 Sep 2014 16:57:37 +0200 templater: inline global 'path' list in templatepaths
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:37 +0200] rev 22635
templater: inline global 'path' list in templatepaths
Sun, 28 Sep 2014 16:57:37 +0200 templater: introduce templatepaths for getting paths searched for templates
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:37 +0200] rev 22634
templater: introduce templatepaths for getting paths searched for templates Avoid function with different return types depending on parameters.
Sun, 28 Sep 2014 16:57:06 +0200 util: introduce datapath for getting the location of supporting data files
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:06 +0200] rev 22633
util: introduce datapath for getting the location of supporting data files templates, help and locale data is normally stored as sub folders in the directory containing the source of the mercurial module. In a frozen build they live as sub folders next to 'hg.exe' and 'library.zip'. These different kind of data were handled in different ways. Unify that by introducing util.datapath. The value is computed from the environment and is always used, so we just calculate the value on module load.
Sun, 28 Sep 2014 16:57:06 +0200 util: move _hgexecutable a few lines, closer to where it is used
Mads Kiilerich <madski@unity3d.com> [Sun, 28 Sep 2014 16:57:06 +0200] rev 22632
util: move _hgexecutable a few lines, closer to where it is used
Sun, 28 Sep 2014 13:27:40 +0200 hgk: define bookmark colour explicitly, as Tk 8.6 has changed their meaning
Andrew Shadura <andrew@shadura.me> [Sun, 28 Sep 2014 13:27:40 +0200] rev 22631
hgk: define bookmark colour explicitly, as Tk 8.6 has changed their meaning
Tue, 30 Sep 2014 14:32:49 -0700 largefiles: remove 'forget' list that's always empty
Martin von Zweigbergk <martinvonz@gmail.com> [Tue, 30 Sep 2014 14:32:49 -0700] rev 22630
largefiles: remove 'forget' list that's always empty
Thu, 02 Oct 2014 16:43:50 -0500 bookmarks: fix divergent bookmark path normalization
Matt Mackall <mpm@selenic.com> [Thu, 02 Oct 2014 16:43:50 -0500] rev 22629
bookmarks: fix divergent bookmark path normalization
Thu, 02 Oct 2014 11:35:20 -0500 exchange: remove a broken i18n abuse
Matt Mackall <mpm@selenic.com> [Thu, 02 Oct 2014 11:35:20 -0500] rev 22628
exchange: remove a broken i18n abuse
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