Mads Kiilerich <madski@unity3d.com> [Sun, 21 Aug 2016 01:12:00 +0200] rev 30198
tests: add more test coverage of phase changes when pushing
Prepare for test coverage of phase updates with future push --readonly option,
both with and without actually pushing changesets.
Gábor Stefanik <gabor.stefanik@nng.com> [Thu, 13 Oct 2016 02:19:43 +0200] rev 30197
mergecopies: invoke _computenonoverlap for both base and tca during merges
The algorithm of _checkcopies can only walk backwards in the DAG, never
forward. Because of this, the two _checkcopies patches need to run from
their respective endpoints to the TCA to cover the entire subgraph where
the merge is being performed. However, detection of files new in both
endpoints, as well as directory rename detection, need to run with respect
to the merge base, so we need lists of new files both from the TCA's and
the merge base's viewpoint to correctly detect renames in a graft-like
merge scenario.
(Series reworked by Pierre-Yves David)
Pierre-Yves David <pierre-yves.david@ens-lyon.org> [Tue, 18 Oct 2016 00:00:43 +0200] rev 30196
copies: make it possible to distinguish betwen _computenonoverlap invocations
_computenonoverlap needs to be invoked twice during a graft, and debugging
messages should be distinguishable between the two invocations
Gábor Stefanik <gabor.stefanik@nng.com> [Thu, 13 Oct 2016 02:03:54 +0200] rev 30195
copies: make _checkcopies handle simple renames in a rotated DAG
This introduces a distinction between "merge base" and
"topological common ancestor". During a regular merge, these two are
identical. Graft, however, performs a merge in a rotated DAG, where the
merge base will not be a common ancestor at all in the
original DAG.
To correctly find copies in case of a graft, we need to take both the
merge base and the topological CA into account, and track any renames
between them in reverse. Fortunately we can detect this in advance,
see comment in the code about "backwards".
This patch only supports finding non-divergent renames contained entirely
between the merge base and the topological CA. Further patches are coming
to support more complex cases.
(Pierre-Yves David was involved in the cleanup of this patch.)
Gábor Stefanik <gabor.stefanik@nng.com> [Thu, 13 Oct 2016 02:03:49 +0200] rev 30194
copies: compute a suitable TCA if base turns out to be unsuitable
This will be used later in an update to _checkcopies.
(Pierre-Yves David was involved in the cleanup of this patch.)
Gábor Stefanik <gabor.stefanik@nng.com> [Thu, 13 Oct 2016 01:47:33 +0200] rev 30193
copies: detect graft-like merges
Right now, nothing changes as a result of this, but we want to handle
grafts differently from ordinary merges later.
(Series developed together with Pierre-Yves David)
Gábor Stefanik <gabor.stefanik@nng.com> [Wed, 12 Oct 2016 12:41:28 +0200] rev 30192
tests: introduce tests for grafting through renames
These cover all currently known cases of renames being grafted,
or changes being grafted through renames.
Right now, most of these cases are broken. Later patches in this series
will make them behave correctly.
The testcases heavily rely on each other, which would make it very difficult
to separate them and add them one-by-one for each case fixed by a patch.
Separating them should perhaps be a 4.1 task, if it doesn't slow down
the tests too much.
(Developed together with Pierre-Yves David)
Mads Kiilerich <madski@unity3d.com> [Mon, 17 Oct 2016 17:12:24 +0200] rev 30191
largefiles: fix 'deleted' files sometimes persistently appearing with R status
A code snippet that has been around since largefiles was introduced was wrong:
Standins no longer found in lfdirstate has *not* been removed -
they have probably just been deleted ... or not created.
This wrong reporting did that 'up -C' didn't undo the change and didn't sync
the two dirstates.
Instead of reporting such files as removed, propagate the deletion to the
standin file and report the file as deleted.
Mads Kiilerich <madski@unity3d.com> [Sun, 16 Oct 2016 02:29:45 +0200] rev 30190
largefiles: more safe handling of interruptions while updating modifications
Largefiles are fragile with the design where dirstate and lfdirstate must be
kept in sync.
To be less fragile, mark all clean largefiles as unsure ("normallookup") before
updating standins. After standins have been updated and we know exactly which
largefile standins actually was changed, mark the unchanged largefiles back to
clean ("normal").
This will make the failure mode more safe. If interrupted, the next command
will continue to perform extra hashing of all largefiles. That will do that all
largefiles that are out of sync with their standin will be marked dirty and
they will show up in status and can be cleaned with update --clean.
Mads Kiilerich <madski@unity3d.com> [Sun, 16 Oct 2016 02:26:38 +0200] rev 30189
largefiles: test coverage of fatal interruption of update
Test using existing changesets in a clean working directory, revealing problems
with files that don't show up as modified or do show up as removed when they
just not have been written yet.