Tue, 16 Apr 2013 00:40:21 +0200 largefiles: use filechunkiter for iterating largefile when serving getlfile
Mads Kiilerich <madski@unity3d.com> [Tue, 16 Apr 2013 00:40:21 +0200] rev 19009
largefiles: use filechunkiter for iterating largefile when serving getlfile The default file iterator is line based and will give odd chunk sizes - often very short and relatively expensive.
Mon, 15 Apr 2013 23:37:43 +0200 largefiles: stat all largefiles in one batch before downloading
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:37:43 +0200] rev 19008
largefiles: stat all largefiles in one batch before downloading This avoids a lot of expensive roundtrips to remote repositories ... but might be slightly slower for local operations. This will also change some aborts on missing files to warnings. That will in some situations make it possible to continue working on a repository with missing largefiles.
Mon, 15 Apr 2013 23:34:36 +0200 largefiles: 'put' should store 'source' file in under 'hash', also in localstore
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:34:36 +0200] rev 19007
largefiles: 'put' should store 'source' file in under 'hash', also in localstore
Tue, 16 Apr 2013 04:35:10 +0200 largefiles: getlfile must hit end of HTTP chunked streams to reuse connections
Mads Kiilerich <madski@unity3d.com> [Tue, 16 Apr 2013 04:35:10 +0200] rev 19006
largefiles: getlfile must hit end of HTTP chunked streams to reuse connections We did read the exactly the right number of bytes from the response body. But if the response came in chunked encoding then that meant that the HTTP layer still hadn't read the last 0-sized chunk and expected the app layer to read more data from the stream. The app layer was however happy and sent another request which had to be sent on another HTTP connection while the old one was lingering until some other event closed the connection. Adding an extra read where we expect to hit the end of file makes the HTTP connection ready for reuse. This thus plugs a real socket leak. To distinguish HTTP from SSH we look at self's class, just like it is done in putlfile.
Tue, 16 Apr 2013 01:55:57 +0200 largefiles: drop limitreader, use filechunkiter limit
Mads Kiilerich <madski@unity3d.com> [Tue, 16 Apr 2013 01:55:57 +0200] rev 19005
largefiles: drop limitreader, use filechunkiter limit filechunkiter.close was a noop.
Tue, 16 Apr 2013 01:46:39 +0200 largefiles: move protocol conversion into getlfile and make it an iterable
Mads Kiilerich <madski@unity3d.com> [Tue, 16 Apr 2013 01:46:39 +0200] rev 19004
largefiles: move protocol conversion into getlfile and make it an iterable Avoid the intermediate limitreader and filechunkiter between getlfile and copyandhash - return the right protocol and put the complexity where it better can be managed.
Mon, 15 Apr 2013 23:47:04 +0200 largefiles: don't close the fd passed to store._getfile
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:47:04 +0200] rev 19003
largefiles: don't close the fd passed to store._getfile
Mon, 15 Apr 2013 23:43:50 +0200 largefiles: remove blecch from lfutil.copyandhash - don't close the passed fd
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:43:50 +0200] rev 19002
largefiles: remove blecch from lfutil.copyandhash - don't close the passed fd
Mon, 15 Apr 2013 23:43:44 +0200 largefiles: drop lfutil.blockstream - use filechunkiter like everybody else
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:43:44 +0200] rev 19001
largefiles: drop lfutil.blockstream - use filechunkiter like everybody else The old chunk size is kept - just to avoid changing it.
Mon, 15 Apr 2013 23:35:43 +0200 largefiles: refactoring - use findfile in localstore._getfile
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 23:35:43 +0200] rev 19000
largefiles: refactoring - use findfile in localstore._getfile
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