push: rework the computation of fallbackheads to be correct
The previous computation tried to be smart but ended up being wrong. This was
caught by phase movement test while reworking the phase discovery logic to be
faster.
The previous logic was failing to catch case where the pushed set was not based
on a common heads (i.e. when the discovery seemed to have "over discovered"
content, outside the pushed set)
In the following graph, `e` is a common head and we `hg push -r f`. We need to
detect `c` as a fallback heads and we previous failed to do so::
e
|
d f
|/
c
|
b
|
a
The performance impact of the change seems minimal. On the most impacted
repository at hand (mozilla-try), the slowdown seems mostly mixed in the
overall noise `hg push` but seems to be in the hundred of milliseconds order of
magnitude. When using rust, we seems to be a bit faster, probably because we
leverage more accelaratd internals.
I added a couple of performance related common for further investigation later
on.
#ifndef HG_BDIFF_H
#define HG_BDIFF_H
#include "compat.h"
struct bdiff_line {
int hash, n, e;
ssize_t len;
const char *l;
};
struct bdiff_hunk;
struct bdiff_hunk {
int a1, a2, b1, b2;
struct bdiff_hunk *next;
};
int bdiff_splitlines(const char *a, ssize_t len, struct bdiff_line **lr);
int bdiff_diff(struct bdiff_line *a, int an, struct bdiff_line *b, int bn,
struct bdiff_hunk *base);
void bdiff_freehunks(struct bdiff_hunk *l);
#endif