tests/test-username-newline.t
author Mads Kiilerich <madski@unity3d.com>
Fri, 28 Nov 2014 03:09:06 +0100
changeset 23442 a5c94ea3b8af
parent 12346 3b165c127690
child 33617 5ac845ca059a
permissions -rw-r--r--
mq: smarter handling of plain headers 6333412245ec and 5ccced6eab0b fixed issue4453 with a simple insertplainheader function that fixed the regression but didn't make the implementation more stable. Now we introduce plain header handling similar to how we handle hg patches. The whole header is scanned for fields to update while determining the best position for inserting the field if it is missing. It also makes sure there is an empty line between headers and body.

  $ hg init
  $ touch a

  $ unset HGUSER
  $ echo "[ui]" >> .hg/hgrc
  $ echo "username= foo" >> .hg/hgrc
  $ echo "          bar1" >> .hg/hgrc

  $ hg ci -Am m
  adding a
  abort: username 'foo\nbar1' contains a newline
  
  [255]
  $ rm .hg/hgrc

  $ HGUSER=`(echo foo; echo bar2)` hg ci -Am m
  abort: username 'foo\nbar2' contains a newline
  
  [255]
  $ hg ci -Am m -u "`(echo foo; echo bar3)`"
  transaction abort!
  rollback completed
  abort: username 'foo\nbar3' contains a newline!
  [255]