isbear@23: isbear@23: /* Copyright 2009 Myhailo Danylenko isbear@23: isbear@23: This file is part of lua-lm. isbear@23: isbear@23: lua-lm is free software: you can redistribute it and/or modify isbear@23: it under the terms of the GNU General Public License as published by isbear@23: the Free Software Foundation, either version 2 of the License, or isbear@23: (at your option) any later version. isbear@23: isbear@23: This program is distributed in the hope that it will be useful, isbear@23: but WITHOUT ANY WARRANTY; without even the implied warranty of isbear@23: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the isbear@23: GNU General Public License for more details. isbear@23: isbear@23: You should have received a copy of the GNU General Public License isbear@23: along with this program. If not, see . */ isbear@0: isbear@0: #include isbear@0: #include isbear@0: #include // GDestroyNotify, GMainContext isbear@0: #include isbear@0: isbear@6: #include "config.h" isbear@0: #include "util.h" isbear@0: #include "lm_types.h" isbear@0: #include "lm_message.h" isbear@0: #include "lm_message_handler.h" isbear@0: isbear@0: /// lm.connection isbear@0: /// Central module, representing connection to the server. isbear@0: /// You should create a new connection object, then open it (establish isbear@0: /// connection), then authenticate to the server. isbear@0: isbear@0: /// connection state isbear@0: /// Stirng, representing current connection state. isbear@4: /// G: isbear@11: const string2enum_t state_lm_connection[] = { isbear@0: { "closed", LM_CONNECTION_STATE_CLOSED }, isbear@0: { "opening", LM_CONNECTION_STATE_OPENING }, isbear@0: { "open", LM_CONNECTION_STATE_OPEN }, isbear@0: { "authenticating", LM_CONNECTION_STATE_AUTHENTICATING }, isbear@0: { "authenticated", LM_CONNECTION_STATE_AUTHENTICATED }, isbear@0: { NULL, 0 }, // XXX isbear@0: }; isbear@0: isbear@0: /// handler priority isbear@0: /// String, according to which handler will be placed into one isbear@0: /// of three handler groups. isbear@4: /// G: isbear@11: const string2enum_t priority_lm_handler[] = { isbear@0: { "last", LM_HANDLER_PRIORITY_LAST }, isbear@0: { "normal", LM_HANDLER_PRIORITY_NORMAL }, isbear@0: { "first", LM_HANDLER_PRIORITY_FIRST }, isbear@0: { NULL, 0 }, // XXX isbear@0: }; isbear@0: isbear@0: /// disconnect reason isbear@0: /// String, indicating the reason of disconnection occured. isbear@4: /// G: isbear@4: static const string2enum_t llm_disconnect_reason[] = { isbear@0: { "ok", LM_DISCONNECT_REASON_OK }, isbear@0: { "ping time out", LM_DISCONNECT_REASON_PING_TIME_OUT }, isbear@0: { "hup", LM_DISCONNECT_REASON_HUP }, isbear@0: { "error", LM_DISCONNECT_REASON_ERROR }, isbear@0: { "resource conflict", LM_DISCONNECT_REASON_RESOURCE_CONFLICT }, isbear@0: { "invalid xml", LM_DISCONNECT_REASON_INVALID_XML }, isbear@0: { "unknown", LM_DISCONNECT_REASON_UNKNOWN }, isbear@0: { "ping_time_out", LM_DISCONNECT_REASON_PING_TIME_OUT }, isbear@0: { "resource_conflict", LM_DISCONNECT_REASON_RESOURCE_CONFLICT }, isbear@0: { "invalid_xml", LM_DISCONNECT_REASON_INVALID_XML }, isbear@0: { NULL, 0 }, // XXX isbear@0: }; isbear@0: isbear@0: /// lm.connection.new isbear@0: /// Creates a new connection (closed). isbear@0: /// A: string (server name), lightuserdata (C glib main context object, optional) isbear@0: /// R: lm connection object isbear@11: static int new_lm_connection (lua_State *L) isbear@0: { isbear@0: const char *server = luaL_checkstring (L, 1); isbear@0: LmConnection *connection; isbear@6: if (lua_gettop (L) < 2) isbear@0: connection = lm_connection_new (server); isbear@6: else { isbear@0: luaL_argcheck (L, lua_islightuserdata (L, 2), 2, "glib main context lightuserdata expected"); isbear@0: connection = lm_connection_new_with_context (server, (GMainContext *) lua_touserdata (L, 2)); isbear@0: } isbear@11: bless_lm_connection (L, connection); isbear@0: lm_connection_unref (connection); isbear@38: D ("Connection %p created", connection); isbear@0: return 1; isbear@0: } isbear@0: isbear@0: /// lm.connection.bless isbear@0: /// Blesses given pointer to lm connection object. isbear@0: /// Note: it adds a reference to connection. isbear@0: /// A: lightuserdata (C lm connection object) isbear@0: /// R: lm connection object isbear@11: static int bless_lua_lm_connection (lua_State *L) isbear@0: { isbear@0: luaL_argcheck (L, lua_islightuserdata (L, 1), 1, "loudmouth connection lightuserdata expected"); isbear@11: bless_lm_connection (L, (LmConnection *) lua_touserdata (L, 1)); isbear@0: return 1; isbear@0: } isbear@0: isbear@0: /// connection callback function isbear@0: /// User function, that will be called on connection establishment operation end, isbear@0: /// eg. successful/unsuccessful opening or authentication. isbear@0: /// A: lm connection object, boolean (success) isbear@11: static void callback_lm_connection (LmConnection *connection, int success, llm_callback_t *cb) isbear@0: { isbear@0: lua_rawgeti (cb->L, LUA_REGISTRYINDEX, cb->reference); isbear@11: bless_lm_connection (cb->L, connection); isbear@0: // XXX lm_connection_unref (connection); isbear@0: lua_pushboolean (cb->L, success); isbear@0: if (lua_pcall (cb->L, 2, 0, 0)) { isbear@9: W ("Connection callback error: %s", lua_tostring (cb->L, -1)); isbear@0: lua_pop (cb->L, 1); isbear@0: } isbear@0: } isbear@0: isbear@0: /// connection:open isbear@0: /// Opens connection to the server and then calls callback function. isbear@0: /// A: connection callback function isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int open_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: llm_callback_t *cb; isbear@30: GError *err = NULL; isbear@0: luaL_argcheck (L, lua_isfunction (L, 2), 2, "function expected"); isbear@0: isbear@0: cb = luaL_malloc (L, sizeof (llm_callback_t)); isbear@0: cb->reference = luaL_ref (L, LUA_REGISTRYINDEX); isbear@0: cb->L = L; isbear@0: isbear@11: if (lm_connection_open (object->connection, (LmResultFunction) callback_lm_connection, isbear@6: cb, (GDestroyNotify) llm_callback_destroy, &err)) isbear@6: return 1; isbear@6: else { isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: I ("Connection opening failed: %s", err -> message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:authenticate isbear@0: /// Tries to authenticate against opened connection, then calls callback function. isbear@0: /// A: string (username), string (password), string (resource), connection callback function isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int authenticate_lm_connection (lua_State *L) isbear@0: { isbear@45: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@45: const char *username = luaL_checkstring (L, 2); isbear@45: const char *password = luaL_checkstring (L, 3); isbear@45: const char *resource = luaL_checkstring (L, 4); isbear@45: GError *err = NULL; isbear@45: llm_callback_t *cb; isbear@0: luaL_argcheck (L, lua_isfunction (L, 5), 5, "function expected"); isbear@0: isbear@0: cb = luaL_malloc (L, sizeof (llm_callback_t)); isbear@0: cb->reference = luaL_ref (L, LUA_REGISTRYINDEX); isbear@0: cb->L = L; isbear@0: isbear@6: if (lm_connection_authenticate (object->connection, username, password, resource, isbear@11: (LmResultFunction) callback_lm_connection, cb, isbear@6: (GDestroyNotify) llm_callback_destroy, &err)) { isbear@6: lua_pop (L, 3); isbear@6: return 1; isbear@6: } else { isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@9: I ("Connection authentication failed: %s", err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:port isbear@0: /// Gets or sets server port to connect. isbear@0: /// A: integer (optional) isbear@6: /// R: integer (when called with no args) or lm connection object isbear@11: static int port_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@63: lm_connection_set_port (object->connection, luaL_checkinteger (L, 2)); isbear@6: lua_pop (L, 1); isbear@0: } else { // Get isbear@0: lua_pushnumber (L, lm_connection_get_port (object->connection)); isbear@0: } isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:server isbear@0: /// Gets or sets server to connect to. isbear@0: /// A: string (optional, server name) isbear@6: /// R: string (when called with no args) or lm connection object isbear@11: static int server_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@0: lm_connection_set_server (object->connection, luaL_checkstring (L, 2)); isbear@6: lua_pop (L, 1); isbear@0: } else { // Get isbear@0: lua_pushstring (L, lm_connection_get_server (object->connection)); isbear@0: } isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:jid isbear@0: /// Gets or sets jid for connection. isbear@0: /// A: string (optional) isbear@6: /// R: string (when called with no args) or lm connection object isbear@11: static int jid_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@0: lm_connection_set_jid (object->connection, luaL_checkstring (L, 2)); isbear@6: lua_pop (L, 1); isbear@0: } else { // Get isbear@0: lua_pushstring (L, lm_connection_get_jid (object->connection)); isbear@0: } isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:keep_alive_rate isbear@0: /// Gets or sets keep alive packets rate for connection. isbear@0: /// Note, that on some platforms there is no get function even in isbear@0: /// loudmouth versions, that should have it according to documentation. isbear@0: /// integer (optional, seconds) isbear@6: /// integer (when called with no args) or lm connection object or nil, string (error message, when get function is not available in loudmouth) isbear@11: static int keep_alive_rate_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@63: lm_connection_set_keep_alive_rate (object->connection, luaL_checkinteger (L, 2)); isbear@6: lua_pop (L, 1); isbear@6: return 1; isbear@0: } else { // Get isbear@0: #ifdef HAVE_LM_CONNECTION_GET_KEEP_ALIVE_RATE isbear@0: lua_pushnumber (L, lm_connection_get_keep_alive_rate (object->connection)); isbear@6: return 1; isbear@0: #else isbear@9: W ("Sorry, your loudmouth have no get_keep_alive_rate ()"); isbear@6: lua_pushnil (L); isbear@19: lua_pushliteral (L, "Sorry, your loudmouth have no get_keep_alive_rate ()"); isbear@6: return 2; isbear@0: #endif isbear@0: } isbear@0: } isbear@0: isbear@0: /// connection:proxy isbear@0: /// Gets or sets proxy server for connection. isbear@0: /// A: lm proxy object (optional) isbear@6: /// R: lm proxy object or nil (when called with no args) or lm connection object isbear@11: static int proxy_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@0: llm_proxy_t *proxy = luaL_checklm_proxy (L, 2); isbear@0: lm_connection_set_proxy (object->connection, proxy->proxy); isbear@6: lua_pop (L, 1); isbear@0: } else { // Get isbear@0: LmProxy *proxy = lm_connection_get_proxy (object->connection); isbear@0: lua_pop (L, 1); isbear@0: if (proxy) { isbear@11: bless_lm_proxy (L, proxy); isbear@0: // XXX lm_proxy_unref (proxy); isbear@0: } else isbear@0: lua_pushnil (L); isbear@0: } isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:ssl isbear@0: /// Gets or sets ssl object for connection. isbear@0: /// A: lm ssl object (optional) isbear@6: /// R: lm ssl object or nil (when called with no args) or lm connection object isbear@11: static int ssl_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: if (lua_gettop (L) > 1) { // Set isbear@0: llm_ssl_t *ssl = luaL_checklm_ssl (L, 2); isbear@0: lm_connection_set_ssl (object->connection, ssl->ssl); isbear@6: lua_pop (L, 1); isbear@0: } else { // Get isbear@0: LmSSL *ssl = lm_connection_get_ssl (object->connection); isbear@0: lua_pop (L, 1); isbear@0: if (ssl) { isbear@11: bless_lm_ssl (L, ssl); isbear@0: // XXX lm_ssl_unref (ssl); isbear@0: } else isbear@0: lua_pushnil (L); isbear@0: } isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:close isbear@0: /// Close connection. isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int close_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@6: GError *err = NULL; isbear@6: if (lm_connection_close (object->connection, &err)) isbear@6: return 1; isbear@6: else { isbear@9: I ("Connection close failed: %s", err->message); isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:status isbear@0: /// Returns string, describing connection state. isbear@0: /// R: connection state isbear@11: static int status_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *connection = luaL_checklm_connection (L, 1); isbear@11: luaL_pushenum (L, lm_connection_get_state (connection->connection), state_lm_connection); isbear@0: return 1; isbear@0: } isbear@0: isbear@0: /// connection:send isbear@10: /// Sends message. If specified, handler function will be called upon receiving of response to this message. isbear@10: /// Handler function can be either a message handler object or just a message handler function. isbear@10: /// Message can be raw xml string. However, you cannot use it with handler function. isbear@10: /// In short: isbear@10: /// * connection, errmsg = connection:send ( "raw xml" ) isbear@10: /// * connection, errmsg = connection:send ( message ) isbear@10: /// * connection, errmsg = connection:send ( message, function ( connection, message ) end ) isbear@10: /// * connection, errmsg = connection:send ( message, handler ) isbear@10: /// If connection is nil, errmsg contains error message. isbear@10: /// A: lm message object/string, message handler callback function/lm message handler object (optional) isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int send_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: int status; isbear@6: GError *err = NULL; isbear@10: if (lua_gettop (L) < 3) { // Send isbear@10: if (lua_type (L, 2) == LUA_TSTRING) isbear@10: status = lm_connection_send_raw (object->connection, lua_tostring (L, 2), &err); isbear@10: else { isbear@10: llm_message_t *message = luaL_checklm_message (L, 2); isbear@10: status = lm_connection_send (object->connection, message->message, &err); isbear@10: } isbear@10: } else if (lua_isfunction (L, 3)) { // Send w/reply, func isbear@10: llm_message_t *message = luaL_checklm_message (L, 2); isbear@10: llm_callback_t *cb = luaL_malloc (L, sizeof (llm_callback_t)); isbear@0: LmMessageHandler *handler; isbear@0: isbear@0: cb->reference = luaL_ref (L, LUA_REGISTRYINDEX); isbear@10: cb->L = L; isbear@0: handler = lm_message_handler_new ( isbear@11: (LmHandleMessageFunction)callback_lm_handler, isbear@0: cb, (GDestroyNotify)llm_callback_destroy); isbear@0: status = lm_connection_send_with_reply (object->connection, isbear@6: message->message, handler, &err); isbear@0: lm_message_handler_unref (handler); isbear@0: } else { // Send w/reply, handler isbear@10: llm_message_t *message = luaL_checklm_message (L, 2); isbear@11: llm_handler_t *handler = luaL_checklm_handler (L, 3); isbear@0: status = lm_connection_send_with_reply (object->connection, message->message, isbear@11: handler->handler, &err); isbear@0: lua_pop (L, 1); isbear@0: }; isbear@6: lua_pop (L, 1); isbear@6: if (status) isbear@6: return 1; isbear@6: else { isbear@9: I ("Message sending failed: %s", err->message); isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:handler isbear@0: /// Registers or unregisters handler function for a given type of messages. isbear@0: /// To unregister handler, omit the priority argument. isbear@30: /// To unregister reply handler, omit message type argument too. isbear@0: /// Handler function can be specified as plain function or message handler object. isbear@30: /// A: message handler callback function or lm message handler object, message type (optional), handler priority (optional) isbear@6: /// R: lm connection object isbear@11: static int handler_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@30: int top = lua_gettop (L); isbear@30: if (top > 2) { // Have message type isbear@30: int type = luaL_checkenum (L, 3, type_lm_message); isbear@0: isbear@30: if (lua_gettop (L) > 3) { // Register isbear@30: int priority = luaL_checkenum (L, 4, priority_lm_handler); isbear@0: isbear@30: if (lua_isfunction (L, 2)) { // Function isbear@30: LmMessageHandler *handler; isbear@30: llm_callback_t *cb = luaL_malloc (L, sizeof (llm_callback_t)); isbear@30: lua_pushvalue (L, 2); isbear@30: cb->reference = luaL_ref (L, LUA_REGISTRYINDEX); isbear@30: cb->L = L; isbear@0: isbear@30: handler = lm_message_handler_new ( isbear@30: (LmHandleMessageFunction)callback_lm_handler, isbear@30: cb, (GDestroyNotify)llm_callback_destroy); isbear@30: lm_connection_register_message_handler (object->connection, isbear@30: handler, type, priority); isbear@30: lm_message_handler_unref (handler); isbear@30: } else { // Object isbear@30: llm_handler_t *handler = luaL_checklm_handler (L, 2); isbear@30: lm_connection_register_message_handler (object->connection, isbear@30: handler->handler, isbear@30: type, priority); isbear@30: } isbear@30: lua_pop (L, 1); isbear@30: } else { // Unregister message handler isbear@11: llm_handler_t *handler = luaL_checklm_handler (L, 2); isbear@30: lm_connection_unregister_message_handler (object->connection, isbear@30: handler->handler, isbear@30: type); isbear@0: } isbear@0: lua_pop (L, 1); isbear@30: } else { // Unregister reply handler isbear@31: #ifdef HAVE_LM_CONNECTION_UNREGISTER_REPLY_HANDLER isbear@11: llm_handler_t *handler = luaL_checklm_handler (L, 2); isbear@30: lm_connection_unregister_reply_handler (object -> connection, isbear@30: handler -> handler); isbear@30: #else isbear@31: W ("Sorry, your loudmouth have no unregister_reply_handler ()"); isbear@30: lua_pushnil (L); isbear@31: lua_pushliteral (L, "Sorry, your loudmouth have no unregister_reply_handler ()"); isbear@30: return 2; isbear@30: #endif isbear@0: } isbear@30: lua_pop (L, 1); isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// disconnect callback function isbear@0: /// Function, that will be called when disconnection occurs. isbear@0: /// A: lm connection object, disconnect reason isbear@0: void llm_disconnect_callback (LmConnection *connection, LmDisconnectReason reason, llm_callback_t *cb) isbear@0: { isbear@0: lua_rawgeti (cb->L, LUA_REGISTRYINDEX, cb->reference); isbear@11: bless_lm_connection (cb->L, connection); isbear@0: // XXX lm_connection_unref (connection); isbear@0: luaL_pushenum (cb->L, reason, llm_disconnect_reason); isbear@0: if (lua_pcall (cb->L, 2, 0, 0)) { isbear@9: W ("Disconnect callback error: %s", lua_tostring (cb->L, -1)); isbear@0: lua_pop (cb->L, 1); isbear@0: } isbear@0: } isbear@0: isbear@0: /// connection:ondisconnect isbear@0: /// Sets callback, that will be called on connection disconnect. isbear@0: /// A: disconnect callback function isbear@6: /// R: lm connection object isbear@11: static int ondisconnect_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: llm_callback_t *cb; isbear@0: luaL_argcheck (L, lua_isfunction (L, 2), 2, "function expected"); isbear@0: isbear@0: cb = luaL_malloc (L, sizeof (llm_callback_t)); isbear@0: cb->reference = luaL_ref (L, LUA_REGISTRYINDEX); isbear@0: cb->L = L; isbear@0: isbear@0: lm_connection_set_disconnect_function (object->connection, isbear@0: (LmDisconnectFunction)llm_disconnect_callback, isbear@0: cb, (GDestroyNotify)llm_callback_destroy); isbear@6: return 1; isbear@0: } isbear@0: isbear@0: /// connection:open_wait isbear@0: /// Synchronous open call, that will block until connection will be opened. isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int open_wait_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@6: GError *err = NULL; isbear@6: if (lm_connection_open_and_block (object->connection, &err)) isbear@6: return 1; isbear@6: else { isbear@9: I ("Synchronous connection opening failed: %s", err->message); isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:authenticate_wait isbear@0: /// Synchronous authentication call, that will wait until the end of authentication. isbear@0: /// A: string (username), string (password), string (resource) isbear@6: /// R: lm connection object or nil, string (error message) isbear@11: static int authenticate_wait_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: const char *username = luaL_checkstring (L, 2); isbear@0: const char *password = luaL_checkstring (L, 3); isbear@0: const char *resource = luaL_checkstring (L, 4); isbear@6: GError *err = NULL; isbear@6: if (lm_connection_authenticate_and_block (object->connection, username, isbear@6: password, resource, &err)) isbear@6: return 1; isbear@6: else { isbear@9: I ("Synchronous authentication failed: %s", err->message); isbear@6: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } isbear@0: } isbear@0: isbear@0: /// connection:send_wait isbear@0: /// Synchronous call, that will send message and wait for reply to it. isbear@0: /// A: lm message object isbear@6: /// R: lm message object or nil, string (error message) isbear@11: static int send_wait_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: llm_message_t *message = luaL_checklm_message (L, 2); isbear@6: GError *err = NULL; isbear@0: LmMessage *new = lm_connection_send_with_reply_and_block (object->connection, isbear@6: message->message, &err); isbear@6: if (!new) { isbear@9: I ("Synchronous message sending failed: %s", err->message); isbear@0: lua_pushnil (L); isbear@6: lua_pushstring (L, err->message); isbear@30: g_error_free (err); isbear@6: return 2; isbear@6: } else { isbear@11: bless_lm_message (L, new); isbear@0: lm_message_unref (new); // XXX isbear@6: return 1; isbear@0: } isbear@0: } isbear@0: isbear@0: /// connection:pointer isbear@0: /// Returns pointer to underlying C loudmouth structure. isbear@0: /// R: lightuserdata isbear@11: static int pointer_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@0: lua_pushlightuserdata (L, object->connection); isbear@0: lua_remove (L, -2); isbear@0: return 1; isbear@0: } isbear@0: isbear@11: static int gc_lm_connection (lua_State *L) isbear@0: { isbear@0: llm_connection_t *object = luaL_checklm_connection (L, 1); isbear@38: D ("Connection %p gc called", object); isbear@0: lm_connection_unref (object->connection); isbear@0: return 0; isbear@0: } isbear@0: isbear@11: static const luaL_Reg reg_f_lm_connection[] = { isbear@11: { "new", new_lm_connection }, isbear@11: { "bless", bless_lua_lm_connection }, isbear@12: { NULL, NULL }, isbear@0: }; isbear@0: isbear@11: static const luaL_Reg reg_m_lm_connection[] = { isbear@12: { "open", open_lm_connection }, isbear@12: { "close", close_lm_connection }, isbear@12: { "authenticate", authenticate_lm_connection }, isbear@13: { "status", status_lm_connection }, isbear@12: { "port", port_lm_connection }, isbear@12: { "server", server_lm_connection }, isbear@12: { "jid", jid_lm_connection }, isbear@12: { "keep_alive_rate", keep_alive_rate_lm_connection }, isbear@12: { "state", status_lm_connection }, isbear@12: { "proxy", proxy_lm_connection }, isbear@12: { "ssl", ssl_lm_connection }, isbear@12: { "send", send_lm_connection }, isbear@12: { "handler", handler_lm_connection }, isbear@12: { "ondisconnect", ondisconnect_lm_connection }, isbear@12: { "open_wait", open_wait_lm_connection }, isbear@12: { "authenticate_wait", authenticate_wait_lm_connection }, isbear@12: { "send_wait", send_wait_lm_connection }, isbear@12: { "pointer", pointer_lm_connection }, isbear@12: { "__gc", gc_lm_connection }, isbear@12: { NULL, NULL }, isbear@0: }; isbear@0: isbear@0: int luaopen_lm_connection (lua_State *L) isbear@0: { isbear@0: luaL_newmetatable (L, "loudmouth.connection"); isbear@19: lua_pushvalue (L, -1); isbear@19: lua_setfield (L, -2, "__index"); isbear@54: luaL_setfuncs (L, reg_m_lm_connection, 0); isbear@0: lua_pop (L, 1); isbear@16: lua_newtable (L); // XXX we can specify here exact amount of fields isbear@54: luaL_setfuncs (L, reg_f_lm_connection, 0); isbear@0: return 1; isbear@0: } isbear@0: