glib_main_context.c
author Myhailo Danylenko <isbear@ukrpost.net>
Mon, 09 Feb 2009 13:00:42 +0200
changeset 2 34b6fedde9eb
parent 0 84fdfb0344c9
permissions -rw-r--r--
Switch to cmake


#include <lua.h>
#include <lauxlib.h>
#include <glib.h>

#include "glib_types.h"

/// g.main_context
/// Glib main context object. Mainly useful when lua needs to
/// manage glib-based libs.

/// g.main_context.new
/// Creates new main context object.
/// R: g main context object
static int lglib_main_context_new (lua_State *L)
{
	GMainContext *context = g_main_context_new ();
	lglib_main_context_bless (L, context);
	g_main_context_unref (context);
	return 1;
}

/// g.main_context.bless
/// Blesses given pointer to g main context object.
/// A: lightuserdata (C g main context object)
/// R: g main context object
static int lglib_main_context_bless_lua (lua_State *L)
{
	luaL_argcheck (L, lua_islightuserdata (L, 1), 1, "g main context lightuserdata expected");
	lglib_main_context_bless (L, lua_touserdata (L, 1));
	return 1;
}

/// g.main_context.default
/// Returns default main context object.
/// R: g main context object
static int lglib_main_context_default (lua_State *L)
{
	GMainContext *context = g_main_context_default ();
	lglib_main_context_bless (L, context);
	// XXX g_main_context_unref (context);
	return 1;
}

/// main_context:iteration
/// Performs single full iteration in blocking or non-blocking manner,
/// depending on value of argument.
/// Returns true, if some events have been handled.
/// A: boolean (optional)
/// R: boolean
static int lglib_main_context_iteration (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	int may_block = 0;
	if ( lua_gettop (L) > 1 ) {
		luaL_checktype (L, 2, LUA_TBOOLEAN);
		may_block = lua_toboolean (L, 2);
	}
	lua_pushboolean (L, g_main_context_iteration (object->main_context, may_block));
	return 1;
}

/// main_context:pending
/// Indicates, if there are present events in sources.
/// R: boolean
static int lglib_main_context_pending (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	lua_pushboolean (L, g_main_context_pending (object->main_context));
	return 1;
}

/// main_context:find_source
/// Returns source with given id.
/// A: integer (source id)
/// R: g main context object or nil
static int lglib_main_context_find_source (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	int id = luaL_checkint (L, 2);
	GSource *source = g_main_context_find_source_by_id (object->main_context, id);
	if (source) {
		lglib_source_bless (L, source);
		// XXX g_source_unref (source)
	} else
		lua_pushnil (L);
	return 1;
}

/// main_context:wakeup
/// Awakes main context if it currently poll() ing.
/// XXX Seems to be threading-related routine, how lua will work in this case?
static int lglib_main_context_wakeup (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	g_main_context_wakeup (object->main_context);
	return 0;
}

/// main_context:acquire
/// Tries to own main context.
/// R: boolean (success)
static int lglib_main_context_acquire (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	lua_pushboolean (L, g_main_context_acquire (object->main_context));
	return 1;
}

/// main_context:release
/// Disowns acquired context.
/// Note: release context as many times, as you acquired it.
static int lglib_main_context_release (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	g_main_context_release (object->main_context);
	return 0;
}

/// main_context:owner
/// Indicates if current thread is owner of context.
/// R: boolean
static int lglib_main_context_owner (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	lua_pushboolean (L, g_main_context_is_owner (object->main_context));
	return 1;
}

/// main_context:wait
/// For now this will not be implemented, as it requires threading part of glib

/// WARNING: conventions for next four methods are likely to change
/// as I become more familiar with all that stuff.

/// main_context:prepare
/// Polling preparation step.
/// R: boolean (indicates readiness for dispatching before polling), integer (priority of most important ready source, if first value is true)
static int lglib_main_context_prepare (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	gint priority;
	gboolean ready = g_main_context_prepare (object->main_context, &priority);
	lua_pushboolean (L, ready);
	if (!ready)
		return 1;
	lua_pushnumber (L, priority);
	return 0;
}

/// main_context:query
/// Get necessary for polling information.
/// A: integer (maximum priority), integer (number of fds to allocate)
/// R: userdata (GPollFDs), integer (number of fds required), integer (timeout)
static int lglib_main_context_query (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	int priority = luaL_checkint (L, 2);
	int nfds = luaL_checkint (L, 3);
	gint timeout;
	GPollFD *fds = lua_newuserdata (L, sizeof (GPollFD) * nfds);
	lua_pushnumber (L, g_main_context_query (object->main_context, priority, &timeout, fds, nfds));
	lua_pushnumber (L, timeout);
	return 3;
}

/// main_context:check
/// Passes results of polling back to main loop.
/// A: integer (priority), userdata (GPollFDs), integer (number of fds)
/// R: boolean (readiness for dispatching)
static int lglib_main_context_check (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	int priority = luaL_checkint (L, 2);
	GPollFD *fds = lua_touserdata (L, 3); // FIXME
	int nfds = luaL_checkint (L, 4);
	lua_pushboolean (L, g_main_context_check (object->main_context, priority, fds, nfds));
	return 1;
}

/// main_context:dispatch
/// Actually dispatches pending event sources
static int lglib_main_context_dispatch (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	g_main_context_dispatch (object->main_context);
	return 0;
}

/// main_context:poll_function
/// main_context:add_poll
/// main_context:remove_poll
/// Let's delay implementing this until fd objects will be ready...

/// main_context:pointer
/// Returns pointe to underlying C structure.
/// A: g main context object
/// R: lightuserdata
static int lglib_main_context_pointer (lua_State *L)
{
	lglib_main_context_t *object = luaL_checklglib_main_context (L, 1);
	lua_pushlightuserdata (L, object->main_context);
	return 1;
}

static int lglib_main_context_gc (lua_State *L)
{
	lglib_main_context_t *object = lua_touserdata (L, 1);
	g_main_context_unref (object->main_context);
	return 0;
}

static const luaL_Reg lglib_main_context_reg_f[] = {
	{ "new",     lglib_main_context_new       },
	{ "bless",   lglib_main_context_bless_lua },
	{ "default", lglib_main_context_default   },
	{ NULL,      NULL                         },
};

static const luaL_Reg lglib_main_context_reg_m[] = {
	{ "iteration",   lglib_main_context_iteration   },
	{ "pending",     lglib_main_context_pending     },
	{ "find_source", lglib_main_context_find_source },
	{ "wakeup",      lglib_main_context_wakeup      },
	{ "acquire",     lglib_main_context_acquire     },
	{ "release",     lglib_main_context_release     },
	{ "owner",       lglib_main_context_owner       },
	{ "prepare",     lglib_main_context_prepare     },
	{ "query",       lglib_main_context_query       },
	{ "check",       lglib_main_context_check       },
	{ "dispatch",    lglib_main_context_dispatch    },
	{ "pointer",     lglib_main_context_pointer     },
	{ "__gc",        lglib_main_context_gc          },
	{ NULL,          NULL                           },
};

int luaopen_glib_main_context (lua_State *L)
{
	luaL_newmetatable (L, "glib.main_context" );
	lua_pushstring (L, "__index");
	lua_pushvalue (L, -2);
	lua_settable (L, -3);
	luaL_register (L, NULL, lglib_main_context_reg_m);
	lua_pop (L, 1);
	luaL_register (L, "g.main_context", lglib_main_context_reg_f);
	return 1;
}