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6 #include "lm_message.h" |
6 #include "lm_message.h" |
7 #include "lm_message_handler.h" |
7 #include "lm_message_handler.h" |
8 #include "lm_proxy.h" |
8 #include "lm_proxy.h" |
9 #include "lm_ssl.h" |
9 #include "lm_ssl.h" |
10 #include "lm_connection.h" |
10 #include "lm_connection.h" |
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11 |
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12 /// Some common principles: |
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13 /// Most methods can be used in two way: |
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14 /// * to get value they are invoked without their last argument. Returned value is either a value or pair of nil and error message. |
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15 /// * to set value they are invoked with last arg (value) specified. Returned value in most cases is an object, on which operation is performed (to allow chain-initialization). |
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16 /// Every object have pointer method to return pointer (lightuserdata) to underlying C loudmouth structure. |
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17 /// Every module have a bless method to convert given pointer (lightuserdata) to corresponding lua object. |
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18 /// Every unique C loudmouth object have only one corresponding lua object. Thus, result of "lm.message.bless ( message1:pointer () )" will be exactly message1 object (not its copy). |
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19 /// Where message handler object is expected, message handler function can be specified. However, you can unregister handler only if you have message handler object. |
11 |
20 |
12 int luaopen_loudmouth (lua_State *L) |
21 int luaopen_loudmouth (lua_State *L) |
13 { |
22 { |
14 lua_pushstring (L, LLM_OBJREGISTRY); // 1 registry key |
23 lua_pushstring (L, LLM_OBJREGISTRY); // 1 registry key |
15 lua_newtable (L); // 2 registry value (table) |
24 lua_newtable (L); // 2 registry value (table) |