vendor/github.com/pelletier/go-toml/v2/utf8.go
changeset 260 445e01aede7e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/vendor/github.com/pelletier/go-toml/v2/utf8.go	Tue Aug 23 22:39:43 2022 +0200
@@ -0,0 +1,240 @@
+package toml
+
+import (
+	"unicode/utf8"
+)
+
+type utf8Err struct {
+	Index int
+	Size  int
+}
+
+func (u utf8Err) Zero() bool {
+	return u.Size == 0
+}
+
+// Verified that a given string is only made of valid UTF-8 characters allowed
+// by the TOML spec:
+//
+// Any Unicode character may be used except those that must be escaped:
+// quotation mark, backslash, and the control characters other than tab (U+0000
+// to U+0008, U+000A to U+001F, U+007F).
+//
+// It is a copy of the Go 1.17 utf8.Valid implementation, tweaked to exit early
+// when a character is not allowed.
+//
+// The returned utf8Err is Zero() if the string is valid, or contains the byte
+// index and size of the invalid character.
+//
+// quotation mark => already checked
+// backslash => already checked
+// 0-0x8 => invalid
+// 0x9 => tab, ok
+// 0xA - 0x1F => invalid
+// 0x7F => invalid
+func utf8TomlValidAlreadyEscaped(p []byte) (err utf8Err) {
+	// Fast path. Check for and skip 8 bytes of ASCII characters per iteration.
+	offset := 0
+	for len(p) >= 8 {
+		// Combining two 32 bit loads allows the same code to be used
+		// for 32 and 64 bit platforms.
+		// The compiler can generate a 32bit load for first32 and second32
+		// on many platforms. See test/codegen/memcombine.go.
+		first32 := uint32(p[0]) | uint32(p[1])<<8 | uint32(p[2])<<16 | uint32(p[3])<<24
+		second32 := uint32(p[4]) | uint32(p[5])<<8 | uint32(p[6])<<16 | uint32(p[7])<<24
+		if (first32|second32)&0x80808080 != 0 {
+			// Found a non ASCII byte (>= RuneSelf).
+			break
+		}
+
+		for i, b := range p[:8] {
+			if invalidAscii(b) {
+				err.Index = offset + i
+				err.Size = 1
+				return
+			}
+		}
+
+		p = p[8:]
+		offset += 8
+	}
+	n := len(p)
+	for i := 0; i < n; {
+		pi := p[i]
+		if pi < utf8.RuneSelf {
+			if invalidAscii(pi) {
+				err.Index = offset + i
+				err.Size = 1
+				return
+			}
+			i++
+			continue
+		}
+		x := first[pi]
+		if x == xx {
+			// Illegal starter byte.
+			err.Index = offset + i
+			err.Size = 1
+			return
+		}
+		size := int(x & 7)
+		if i+size > n {
+			// Short or invalid.
+			err.Index = offset + i
+			err.Size = n - i
+			return
+		}
+		accept := acceptRanges[x>>4]
+		if c := p[i+1]; c < accept.lo || accept.hi < c {
+			err.Index = offset + i
+			err.Size = 2
+			return
+		} else if size == 2 {
+		} else if c := p[i+2]; c < locb || hicb < c {
+			err.Index = offset + i
+			err.Size = 3
+			return
+		} else if size == 3 {
+		} else if c := p[i+3]; c < locb || hicb < c {
+			err.Index = offset + i
+			err.Size = 4
+			return
+		}
+		i += size
+	}
+	return
+}
+
+// Return the size of the next rune if valid, 0 otherwise.
+func utf8ValidNext(p []byte) int {
+	c := p[0]
+
+	if c < utf8.RuneSelf {
+		if invalidAscii(c) {
+			return 0
+		}
+		return 1
+	}
+
+	x := first[c]
+	if x == xx {
+		// Illegal starter byte.
+		return 0
+	}
+	size := int(x & 7)
+	if size > len(p) {
+		// Short or invalid.
+		return 0
+	}
+	accept := acceptRanges[x>>4]
+	if c := p[1]; c < accept.lo || accept.hi < c {
+		return 0
+	} else if size == 2 {
+	} else if c := p[2]; c < locb || hicb < c {
+		return 0
+	} else if size == 3 {
+	} else if c := p[3]; c < locb || hicb < c {
+		return 0
+	}
+
+	return size
+}
+
+var invalidAsciiTable = [256]bool{
+	0x00: true,
+	0x01: true,
+	0x02: true,
+	0x03: true,
+	0x04: true,
+	0x05: true,
+	0x06: true,
+	0x07: true,
+	0x08: true,
+	// 0x09 TAB
+	// 0x0A LF
+	0x0B: true,
+	0x0C: true,
+	// 0x0D CR
+	0x0E: true,
+	0x0F: true,
+	0x10: true,
+	0x11: true,
+	0x12: true,
+	0x13: true,
+	0x14: true,
+	0x15: true,
+	0x16: true,
+	0x17: true,
+	0x18: true,
+	0x19: true,
+	0x1A: true,
+	0x1B: true,
+	0x1C: true,
+	0x1D: true,
+	0x1E: true,
+	0x1F: true,
+	// 0x20 - 0x7E Printable ASCII characters
+	0x7F: true,
+}
+
+func invalidAscii(b byte) bool {
+	return invalidAsciiTable[b]
+}
+
+// acceptRange gives the range of valid values for the second byte in a UTF-8
+// sequence.
+type acceptRange struct {
+	lo uint8 // lowest value for second byte.
+	hi uint8 // highest value for second byte.
+}
+
+// acceptRanges has size 16 to avoid bounds checks in the code that uses it.
+var acceptRanges = [16]acceptRange{
+	0: {locb, hicb},
+	1: {0xA0, hicb},
+	2: {locb, 0x9F},
+	3: {0x90, hicb},
+	4: {locb, 0x8F},
+}
+
+// first is information about the first byte in a UTF-8 sequence.
+var first = [256]uint8{
+	//   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x00-0x0F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x10-0x1F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x20-0x2F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x30-0x3F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x40-0x4F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x50-0x5F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x60-0x6F
+	as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, as, // 0x70-0x7F
+	//   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x80-0x8F
+	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0x90-0x9F
+	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xA0-0xAF
+	xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xB0-0xBF
+	xx, xx, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xC0-0xCF
+	s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, s1, // 0xD0-0xDF
+	s2, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s3, s4, s3, s3, // 0xE0-0xEF
+	s5, s6, s6, s6, s7, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, // 0xF0-0xFF
+}
+
+const (
+	// The default lowest and highest continuation byte.
+	locb = 0b10000000
+	hicb = 0b10111111
+
+	// These names of these constants are chosen to give nice alignment in the
+	// table below. The first nibble is an index into acceptRanges or F for
+	// special one-byte cases. The second nibble is the Rune length or the
+	// Status for the special one-byte case.
+	xx = 0xF1 // invalid: size 1
+	as = 0xF0 // ASCII: size 1
+	s1 = 0x02 // accept 0, size 2
+	s2 = 0x13 // accept 1, size 3
+	s3 = 0x03 // accept 0, size 3
+	s4 = 0x23 // accept 2, size 3
+	s5 = 0x34 // accept 3, size 4
+	s6 = 0x04 // accept 0, size 4
+	s7 = 0x44 // accept 4, size 4
+)