vendor/github.com/pelletier/go-toml/v2/unstable/ast.go
changeset 265 05c40b36d3b2
parent 260 445e01aede7e
child 268 4dd196a4ee7c
equal deleted inserted replaced
264:8f478162d991 265:05c40b36d3b2
       
     1 package unstable
       
     2 
       
     3 import (
       
     4 	"fmt"
       
     5 	"unsafe"
       
     6 
       
     7 	"github.com/pelletier/go-toml/v2/internal/danger"
       
     8 )
       
     9 
       
    10 // Iterator over a sequence of nodes.
       
    11 //
       
    12 // Starts uninitialized, you need to call Next() first.
       
    13 //
       
    14 // For example:
       
    15 //
       
    16 //	it := n.Children()
       
    17 //	for it.Next() {
       
    18 //		n := it.Node()
       
    19 //		// do something with n
       
    20 //	}
       
    21 type Iterator struct {
       
    22 	started bool
       
    23 	node    *Node
       
    24 }
       
    25 
       
    26 // Next moves the iterator forward and returns true if points to a
       
    27 // node, false otherwise.
       
    28 func (c *Iterator) Next() bool {
       
    29 	if !c.started {
       
    30 		c.started = true
       
    31 	} else if c.node.Valid() {
       
    32 		c.node = c.node.Next()
       
    33 	}
       
    34 	return c.node.Valid()
       
    35 }
       
    36 
       
    37 // IsLast returns true if the current node of the iterator is the last
       
    38 // one.  Subsequent calls to Next() will return false.
       
    39 func (c *Iterator) IsLast() bool {
       
    40 	return c.node.next == 0
       
    41 }
       
    42 
       
    43 // Node returns a pointer to the node pointed at by the iterator.
       
    44 func (c *Iterator) Node() *Node {
       
    45 	return c.node
       
    46 }
       
    47 
       
    48 // Node in a TOML expression AST.
       
    49 //
       
    50 // Depending on Kind, its sequence of children should be interpreted
       
    51 // differently.
       
    52 //
       
    53 //   - Array have one child per element in the array.
       
    54 //   - InlineTable have one child per key-value in the table (each of kind
       
    55 //     InlineTable).
       
    56 //   - KeyValue have at least two children. The first one is the value. The rest
       
    57 //     make a potentially dotted key.
       
    58 //   - Table and ArrayTable's children represent a dotted key (same as
       
    59 //     KeyValue, but without the first node being the value).
       
    60 //
       
    61 // When relevant, Raw describes the range of bytes this node is refering to in
       
    62 // the input document. Use Parser.Raw() to retrieve the actual bytes.
       
    63 type Node struct {
       
    64 	Kind Kind
       
    65 	Raw  Range  // Raw bytes from the input.
       
    66 	Data []byte // Node value (either allocated or referencing the input).
       
    67 
       
    68 	// References to other nodes, as offsets in the backing array
       
    69 	// from this node. References can go backward, so those can be
       
    70 	// negative.
       
    71 	next  int // 0 if last element
       
    72 	child int // 0 if no child
       
    73 }
       
    74 
       
    75 // Range of bytes in the document.
       
    76 type Range struct {
       
    77 	Offset uint32
       
    78 	Length uint32
       
    79 }
       
    80 
       
    81 // Next returns a pointer to the next node, or nil if there is no next node.
       
    82 func (n *Node) Next() *Node {
       
    83 	if n.next == 0 {
       
    84 		return nil
       
    85 	}
       
    86 	ptr := unsafe.Pointer(n)
       
    87 	size := unsafe.Sizeof(Node{})
       
    88 	return (*Node)(danger.Stride(ptr, size, n.next))
       
    89 }
       
    90 
       
    91 // Child returns a pointer to the first child node of this node. Other children
       
    92 // can be accessed calling Next on the first child.  Returns an nil if this Node
       
    93 // has no child.
       
    94 func (n *Node) Child() *Node {
       
    95 	if n.child == 0 {
       
    96 		return nil
       
    97 	}
       
    98 	ptr := unsafe.Pointer(n)
       
    99 	size := unsafe.Sizeof(Node{})
       
   100 	return (*Node)(danger.Stride(ptr, size, n.child))
       
   101 }
       
   102 
       
   103 // Valid returns true if the node's kind is set (not to Invalid).
       
   104 func (n *Node) Valid() bool {
       
   105 	return n != nil
       
   106 }
       
   107 
       
   108 // Key returns the children nodes making the Key on a supported node. Panics
       
   109 // otherwise.  They are guaranteed to be all be of the Kind Key. A simple key
       
   110 // would return just one element.
       
   111 func (n *Node) Key() Iterator {
       
   112 	switch n.Kind {
       
   113 	case KeyValue:
       
   114 		value := n.Child()
       
   115 		if !value.Valid() {
       
   116 			panic(fmt.Errorf("KeyValue should have at least two children"))
       
   117 		}
       
   118 		return Iterator{node: value.Next()}
       
   119 	case Table, ArrayTable:
       
   120 		return Iterator{node: n.Child()}
       
   121 	default:
       
   122 		panic(fmt.Errorf("Key() is not supported on a %s", n.Kind))
       
   123 	}
       
   124 }
       
   125 
       
   126 // Value returns a pointer to the value node of a KeyValue.
       
   127 // Guaranteed to be non-nil.  Panics if not called on a KeyValue node,
       
   128 // or if the Children are malformed.
       
   129 func (n *Node) Value() *Node {
       
   130 	return n.Child()
       
   131 }
       
   132 
       
   133 // Children returns an iterator over a node's children.
       
   134 func (n *Node) Children() Iterator {
       
   135 	return Iterator{node: n.Child()}
       
   136 }